Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 08, 2008, 01:21 AM // 01:21   #1
Wilds Pathfinder
 
Brandon1107's Avatar
 
Join Date: Jul 2006
Profession: E/
Advertisement

Disable Ads
Default Anti-Melee. Fun! Fun! Fun!

Well in RA a couple weeks ago I was getting quite bored and decided to play Necro. I went into Curses magic and mashed a few skills together and i've been playing this build over the past two weeks and it is immensley fun. It can shut down any melee and kill them and do this to multible foes at the same time. I've gotten about 16 Glad points with it. So here is the build: (I thought i'd share, please comment. I want to know if it's actually pretty good or i'm just getting lucky with my teams)

Attributes

Curses (12+1+2)
Inspiration Magic (12)
Soul Reaping (3+1)

Skills

[skill]Spirit of Failure[/skill]
[skill]Price of Failure[/skill]
[skill]Auspicious Incantation[/skill]
[skill]Faintheartedness[/skill]
[skill]Insidious Parasite[/skill]
[skill]Parasitic Bond[/skill]
[skill]Signet of Suffering[/skill]
[skill]Resurection Signet[/skill]

What you do:
It is pretty much obvious. What you do is the closest melee foe you first stick with Spirit of Failure for energy and then quickly Parasitic Bond and then Faintheartedness. Now if that is the only melee on the opposing team pound him with Price of Failure and then use Auspicious Incantation and Insidious Parasite. Finally use Signet of Suffering for 140 damage.

Now if that was not the only melee on the opposing team you are going to use Price of Failure on the next person while Spirit of Failure is recharging. Then load on Faintheartedness and Parasitic Bond. Rinse and repeat if their are more melees on the other team. Use Ausipicious Incantation and Insidious Bond on whoever, I usually go for the person with the most health.

But this usually shuts down all melees on the opposing team for a good ammount of time if they don't have a hex remover. It provides good pressure as well because the entire team will have a -4 health degeneration and Signet of Suffering for that added POW!
_________________________________________
Ok i'm done. Comment would be nice
Brandon1107 is offline   Reply With Quote
Old Feb 08, 2008, 02:13 AM // 02:13   #2
Ascalonian Squire
 
Allanon Knight's Avatar
 
Join Date: Nov 2007
Guild: Legion of the Mist
Profession: W/
Default

Hey this build looks great ill give it a try and let you know how it works for me. What happens when you get attacked by a non-melee character?
Allanon Knight is offline   Reply With Quote
Old Feb 08, 2008, 02:21 AM // 02:21   #3
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

I'd rather bring [skill]Glyph of Lesser Energy[/skill] for energy management, the curses line has enough melee shutdown by itself.

You only need to bring 2-3 curse hexes to shutdown a melee character, then bring something useful as your elite like [skill]Corrupt Enchantment[/skill] and other utility skills / self heals.
ZenRgy is offline   Reply With Quote
Old Feb 08, 2008, 02:56 AM // 02:56   #4
Ascalonian Squire
 
Join Date: Jan 2008
Default

Or you could take corrupt+ward.
Shogunshen is offline   Reply With Quote
Old Feb 08, 2008, 03:29 AM // 03:29   #5
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

I'd drop the mesmer skills first off, insidious and faintheartedness already stops a warrior/dervish/sin/thumper in their tracks (relatively speaking)
blue.rellik is offline   Reply With Quote
Old Feb 08, 2008, 04:04 AM // 04:04   #6
Wilds Pathfinder
 
Brandon1107's Avatar
 
Join Date: Jul 2006
Profession: E/
Default

Quote:
Originally Posted by Allanon Knight
Hey this build looks great ill give it a try and let you know how it works for me. What happens when you get attacked by a non-melee character?
That's a problem. Then I just say spread your degen skills. Bu tthat's rare

You do not need GLoE, Spirit of Failure and Auspicious Incantation take cares of energy.
Brandon1107 is offline   Reply With Quote
Old Feb 08, 2008, 06:16 AM // 06:16   #7
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

why waste an entie character on anti-melee? you can cover any melee you will be facing in about three slots quite easily
Coloneh is offline   Reply With Quote
Old Feb 08, 2008, 06:34 AM // 06:34   #8
Jungle Guide
 
«Ripskin's Avatar
 
Join Date: Jul 2006
Profession: Mo/
Default

Why would you use spirit of failure on the same character you use fainthartedness (sp?) ?

That seems kind of counter productive.

Other then that, it can work just fine. Especially with all the wammos running RA today.
Erm, you could put in a couple of interrupts from the mesmer line seeing how you're already dabbling into inspiration.
«Ripskin is offline   Reply With Quote
Old Feb 08, 2008, 07:00 AM // 07:00   #9
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

Quote:
Originally Posted by Brandon1107
That's a problem. Then I just say spread your degen skills. Bu tthat's rare

You do not need GLoE, Spirit of Failure and Auspicious Incantation take cares of energy.
If you run GoLE, you have access to the earth line which is great for anti-melee defense (ward against melee). Which is more useful than cantation+spirit of failure.
ZenRgy is offline   Reply With Quote
Old Feb 08, 2008, 11:42 AM // 11:42   #10
DDL
Frost Gate Guardian
 
Join Date: Nov 2007
Default

Quote:
Originally Posted by «Ripskin
Why would you use spirit of failure on the same character you use fainthartedness (sp?) ?

That seems kind of counter productive.
QFT: if anything [Skill]Reckless Haste[/Skill] is a better choice, with both price of failure, spirit of failure and (most importantly) Insidious parasite.

I know the degen is nice, but the quicker they attack, the quicker they go down. Melee characters who don't pay attention will destroy themselves quickly when hexed with IP alone. Inattentive assassins in RA do that a _lot_, which is always fun.
DDL is offline   Reply With Quote
Old Feb 09, 2008, 05:17 PM // 17:17   #11
Wilds Pathfinder
 
Brandon1107's Avatar
 
Join Date: Jul 2006
Profession: E/
Default

Alright, I then drop Faintheartedness with Reckless Haste.
I keep Spirit of Failure because it is an efficient energy boost, since almsot your entire skill bar is covered with 15e spells.
Brandon1107 is offline   Reply With Quote
Old Feb 09, 2008, 05:30 PM // 17:30   #12
Forge Runner
 
Mesmer in Need's Avatar
 
Join Date: Mar 2006
Guild: [ToA]
Default

Parasite doesn't trigger on miss. I would try what Zenrgy said, wards and corrupt:
[skill]Corrupt enchantment[/skill][skill]price of failure[/skill][skill]reckless haste[/skill][skill]parasitic bond[/skill][skill]glyph of lesser energy[/skill][skill]ward against melee[/skill][skill]signet of lost souls[/skill][skill]resurrection signet[/skill]
Mesmer in Need is offline   Reply With Quote
Old Feb 09, 2008, 06:42 PM // 18:42   #13
DDL
Frost Gate Guardian
 
Join Date: Nov 2007
Default

Both failures do, though. It's debatable whether it's more or less effective, I guess, but it's kinda nice to have them "screwed if they hit, and screwed if they miss", AND attacking faster. And for the hits that land, you steal health back anyway. Otherwise +e and damage.
DDL is offline   Reply With Quote
Old Feb 11, 2008, 05:47 PM // 17:47   #14
Frost Gate Guardian
 
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
Default

[skill]faintheartedness[/skill][skill]Insidious Parasite[/skill] and [skill]Enfeeble[/skill] is usually enough to shutdown any meele.

IP/enfeeble one meele (the sin if there is one) and cover with Parasitic Bond then Faintheartedness and Enfeeble all other meeles also covering with Parasitic Bond.

I generally take along anti-caster spells for the rest. Insipration line is ok to take their energy and also provids you with e-management.
Khasar is offline   Reply With Quote
Old Feb 11, 2008, 08:34 PM // 20:34   #15
Forge Runner
 
Sir Pandra Pierva's Avatar
 
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
Default

The times I use IP is for hitting another sin who looks at a nec and sees a char who can really stop him or the rest of his team....
Sir Pandra Pierva is offline   Reply With Quote
Old Feb 22, 2008, 06:46 AM // 06:46   #16
Krytan Explorer
 
Jam Jar's Avatar
 
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
Default

Personally the bad thing about hexes like this is that the enemy can run away and evade letting you get energy and health. But if you have Corrupt on them, lol good luck to them. Better to fight to the death then die a slow painful death eh?
Jam Jar is offline   Reply With Quote
Old Feb 22, 2008, 07:09 AM // 07:09   #17
Wilds Pathfinder
 
shru's Avatar
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by Khasar
IP/enfeeble one meele (the sin if there is one) and cover with Parasitic Bond then Faintheartedness and Enfeeble all other meeles also covering with Parasitic Bond.
Just a heads up, enfeeble is near useless on a sin with their dagger's base damage so low. All the sin's damage comes from the attack bonuses which are unaffected by weakness.
And back on topic, I've been running a n/e corrupt enchant in RA for awhile now and I've found most of the above advise holds true. Although I haven't seen one skill particular mentioned. In the current RA meta (I know. That sounds funny, right? ) blocking comes up alot, and Defile Defenses ends up being a spamable offensive skill that pairs up well with the utility and shutdown in your bar. When there is no blocking, it also doubles as a cheap, spamable cover hex.
shru is offline   Reply With Quote
Old Feb 22, 2008, 09:00 PM // 21:00   #18
Pre-Searing Cadet
 
Join Date: Feb 2008
Guild: Rebels of Tyria [RoT]
Profession: D/
Default

my favorite hex against Melee, [skill]Defile Defenses[/skill]
Along with Parasitic Bond, Insidious Parasite, and Faintheartedness - good fun.
Daddy_Gamer is offline   Reply With Quote
Old Feb 22, 2008, 10:21 PM // 22:21   #19
Krytan Explorer
 
Qdq Swi's Avatar
 
Join Date: Nov 2007
Profession: N/
Default

Quote:
Originally Posted by Daddy_Gamer
my favorite hex against Melee, [skill]Defile Defenses[/skill]
Along with Parasitic Bond, Insidious Parasite, and Faintheartedness - good fun.
Parasitic Bond is pretty much a staple on all Curses builds, just as a cover hex. It doesnt really help when Vs. melee, its more multi-purpose/ general.

Reckless Haste + Price of Failure is just sweet to run on any melee class ;p. *Looks at the numbers flying up when assasin attempts a spike* lol *wide grin, snickers* =).

Btw.. I tend not to use Faintheartedness, purely because it slows things down.. Its good in some respects.. mostly 1v1 circumstances imo.. but when yout trying to fight a meleer... Speed things up, and they die faster.. no real point in just giving them a hindrance.

Last edited by Qdq Swi; Feb 22, 2008 at 10:25 PM // 22:25..
Qdq Swi is offline   Reply With Quote
Old Feb 22, 2008, 10:38 PM // 22:38   #20
Academy Page
 
Legends's Avatar
 
Join Date: Dec 2007
Guild: [Merc]
Profession: P/Rt
Default

At 15 Curses, 4 hexes bullseye the 140 damage limit. Remove [skill]Insidious Parasite[/skill], [skill]Parasitic Bond[/skill] or [skill]Auspicious Incantation[/skill] and replace with [skill]Mantra of Signets[/skill] so you can double-spam on [skill]Signet of Suffering[/skill].

Last edited by Legends; Feb 22, 2008 at 10:40 PM // 22:40..
Legends is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Too Much Anti-Melee? Lady Raenef The Riverside Inn 52 Nov 29, 2007 06:54 PM // 18:54
Too many anti-melee builds in RA? Creeden Questions & Answers 7 Mar 14, 2007 07:52 AM // 07:52
TA/RA anti-melee build Divineshadows Gladiator's Arena 6 Jun 07, 2006 08:37 PM // 20:37
Mesmer Anti Melee Gwendalyn_Sedai The Campfire 7 Nov 11, 2005 10:03 PM // 22:03
eagles_0_1 The Campfire 2 May 12, 2005 08:24 PM // 20:24


All times are GMT. The time now is 06:43 AM // 06:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("